<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/edd14316-6109-4a8e-ae2f-55e396721959/Houdini.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/edd14316-6109-4a8e-ae2f-55e396721959/Houdini.png" width="40px" /> This page features a selection of personal works that demonstrate my ability to create procedural assets and tools in Houdini for use in external softwares such as Unity and Unreal Engine using the Houdini Engine.

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Leaf placement tool

Procedural leaf placement based on a given mask, curve or input geometry.

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Leaf Tool - Clip.mov


Robot generator

Procedural robot with adjustable body parts. Design from Laputa: Castle in the Sky.

Robot - Clip - WithText.mov


Nodevember.io

For Nodevember 2021 I created 15 procedural assets in 1 month based on a given prompt every two days. Details on each entry here.

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Procedural peristyle

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